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Project Blog - The big day
Project Blog

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The big day 
Sunday, August 31, 2008, 01:37 AM
This post is a little long. To summarise the Tim-related info: We took Tim to the party instead of the expo hall. Everyone who I got a reaction from loved him. We have to deliver him to the office later. Pics will come when I'm less busy.


This is it, we finally gave Tim to ArenaNet. Well, kind of.

Last year, NCsoft didn't have anything big to show off, while Anet had EotN coming out. So last year Anet got 3/4 of the booth they share with NCsoft. This year, with NCsoft having Aion to show off and Anet having nothing big, they only got 1/4... and it is packed full of stuff, there's hardly any room to move. Unfortunately, this meant having Tim at the booth wouldn't work out.

So, ok, we need a new plan. While I was sitting at the Anet booth (they do have some rather comfy couches, somehow) trying to work out how we'd manage the givening, I was told I had to be sure to see Katy (Hargrove). She stopped in a few minutes later and told me to close my eyes. When I was allowed to open them again I found in front of me a rather large Black Moa plushie that she had made. It's pretty awesome. I'll put pics in soon but for some reason I started writing this before uploading them so they'll be up in a moment.

I told her I had made something too, and asked if she wanted to come see it (she was on break still). We waited a bit for Josh (Petrie) to come back (he's been my inside man) since we knew he wanted to see it, and then we were off. Somehow, though, while we were waiting for Josh, Katy had managed to get us... photographers!

So, we're walking out of the expo hall with Katy and Josh and all the people I came in with (there were six of us + the Anet people) and the photographers stolen from their normal duties around the booth. It was quite the experience walking five blocks outside, carrying a large spiky black bird, having a pair of photographers running around taking pictures of us the entire walk. I'm afraid I didn't get their names (I'm truly awful with names) but they were awesome.

Finally we got within sight of Tim. Jonathan and Michael had run ahead to get him set up, so when we got onto the right street he could be seen. All the Anet people (the rest of us had already seen him) got pretty excited at that point. Katy's reaction pretty much made the whole thing worthwhile.

We spent awhile there just standing with him on the street while he was checked out, photographed, petted, discussed, etc. Katy said she'd try to get us party tickets so we could deliver him there. Then they had to head back, since they've all got their jobs to do back at the conference. We put Tim back in the car where he would wait for the party.

We then headed back to the booth ourselves, where Regina was having people play a game to earn tickets to the party. There was a group of people there who wanted to play, and since they were having troubles finding enough people we figured we could try to get ourselves tickets the 'normal' way first.

The game was a guessing game where you had the name of a character taped to your back, and you had to figure out who you were by hints the other people gave while talking to you as if you were that person. The hardest part is that everyone has to get it right for anyone to get tickets. I suppose that does a good job of encouraging people to stick around after they guessed their own.

Jonathan got the easiest one. When we were allowed to turn around to see what people had, he was the last to turn so we all saw his first... and laughed. No one wants to be Prince Rurick, but it sure is easy to guess! I got Grenth, and the most difficult one in our group was Professor Gai. I'm not sure how he guessed it, I'd have had no clue. It was pretty fair, though, she asked ahead of time if we had any chapters we were unfamiliar with. We won, and then while we're talking to Josh about telling Katy not to bother trying to get us tickets, she comes up to us with tickets. Ah well, they went back into the pile.

Man, this is a long post. Are you still reading this? Am I still writing this? It's 2AM and I ought to be asleep... but I've not even got to the party yet.

Bringing him into the party was at least uneventful. Which is a great thing, it means it went well. We were parked decently close and we had a dolly, so we just rolled him past the line of people waiting to get in, knocked on the door and asked for Regina (Michael had checked it with her earlier.) She let them let us in, and we found a good spot for him. We had wrapped him all up in black plastic (it is a present after all!) and they had Katy unwrap him. It was neat being in there ahead of everyone, though it was just a few minutes ahead, we didn't really gain anything from it.

The party was fun, we had some food with a group of devs who made room for all four of us at their already full table, then when the masses started coming in and asking for signatures (there was a 'collect dev signatures' game going on) we went out and played some games. I played a ton of skeeball on a machine that was broken and just kept giving me the balls back. It wasn't giving tickets out since I hadn't put my card in, so it was just fun.

Oh yeah, everyone with a party ticket got a free game card with 100 credits on it. I'm not sure what that translates to but I used it for a ton of (paid) skeeball later on and some crane games (I got prizes!) as well as millipede and air hockey, and I think I still had 50 credits left over.

We chatted to a lot of the people who make Guild Wars, the signature hunting card was a great icebreaker. Unfortunately, it was also a great interrupter, since you could hardly get a sentence in without someone else butting in asking for a signature. It was still better than last year for socialising, as far as I saw.

We also talked to a lot of the fans who liked to ask me where I got the Moa. I met one lady at the panel earlier who told me about a fan last year who made a Charr plushie... then I told her that was me. Apparently Steve was a highlight last year. It seems like I have some fans of my own, which is totally an ego-booster but a little scary, too. I just like to make things!

Getting back to Tim, since this is supposed to be a project blog and not a things-I-did-at-PAX blog, he developed a 'do not touch' sign early on, which didn't stop a ton of people from poking and prodding him, but he's pretty sturdy and escaped major injury. There were people taking his picture all the time, either by himself or posing with him. It was great to see everyone enjoying it.

I mentioned at the start of this crazy long post that we had 'kind of' given him away... Josh came back later to tell us that they didn't have room in their vehicle for Tim, so we've got him back now and will deliver him to their office at some point in the future.

I'm kind of sad that we didn't manage to get him into their booth in the exhibition hall. Seeing all the people checking him out and having their picture taken with him at the party makes me wish we could get more people in on that.

This was a long day, this is a long post, I'll seed it with pictures later but right now I'm going to bed. If you're coming here from seeing Tim in person, I hope you enjoy seeing the in-progress pictures.
Katy  
Sunday, August 31, 2008, 05:30 PM / http://tangrala.blogspot.com/
Tim is the best! Thank you so much for making him. =^_^=
Jacobbs 
Sunday, August 31, 2008, 11:37 AM
I'm glad it all worked out for you. Sounds like you had a ton of fun @ PAX!

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