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Monday, June 30, 2008, 10:33 PM
Posted by Administrator
Note: this is in blog form but I made it sort so the first post is at the top. Which means it goes on from here. Carry on.
If you want to just skip to the good stuff, I recommend checking out arenanet's flickr stream from PAX 2008 -
here is a good picture to start on. Well. Here it is, my first blog. It's not a personal blog though, just a journal of my progress in a project. This post is just an introduction. I'm not quite sure when it really started, so I am just pretending this was posted on July first.
The project:
A rather large Charr.
What?
Well. Some background. I've been making plushies for awhile now. Just every so often.
Most of them have been Guild Wars related (but not
all).
More background. A friend called and asked if I wanted some scraps of fur she found while cleaning. Sure! I can always use more scraps.
Right.
Scraps.
She drops off a huge bag, with ONE PIECE of fabric in it. This piece is about 2mx2m square. This is not a scrap.
So of course, I have to do something with it.
Thus, the megacharr is born.
Wednesday, July 2, 2008, 10:40 PM
Posted by Administrator
So we're making a large Charr. One thing you may not have noticed about Charr is a lot of them are different. There's different colours, different shapes, different stances... We need to pick one that works.
The most restrictive thing here is of course the colour. I've got the fur already, and it's polyester so I can't bleach or dye it (don't think I didn't try).
It obviously has to be a brown charr, but most of the ones I see are orangey and this fur doesn't have a bit of orange in it!
Then, there it is. Another friend was helping me out, looking through the wiki for pics and found the perfect one - the
Charr Mind Lord. Of course, he's a quest specific one. Gah. Then we realised that the
Charr Chaot uses the same skin, just had a bad picture in the wiki. He's much easier to find. Yay! We have our Charr.
Sunday, July 6, 2008, 01:46 PM
Posted by Administrator
Now that we have decided which type of Charr we're going to make, we need to get some reference shots.
This mostly involves going ingame at the highest graphics settings you can get and taking screenshots. I had Jonathan help me for this step, he used pacifism and amity to keep the Charr still while I ran around taking pictures.
I ended up with a bunch of decent shots, from which I selected the most useful and generated a composite image. I've attached a reduced version here. You'll note if you look closely that some of the background is unusually white, I went in with
texmod ahead of time and blanked out a lot of the hill textures so that it would be easier to see the Charr.
I also used texmod to pull the Charr's skin texture from the game, but it is remarkably low res and rather confusing, with Charr bits all over the place. So I'm likely to end up only using it for a color reference.
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